Tag Archives: Game Development

Macromedia Flash Professional 8 Game Development

Well, the new book is out It’s called Macromedia Flash Professional 8 Game Development.

Paperback: 528 pages
Publisher: Charles River Media; 2 edition (June 1, 2006)

It’s not a “brand new book”, it’s a “Second edition”. For those who don’t have the original, it’ll be all great and new to you. For those who have the original, you’re going to find a few updates and items for Flash 8 (and that’s especially what Flash 8 is good at; games)… To me, the entire tile-game engine in Flash 8 is worth its weight in gold.

It’s a great book, and I hope people enjoy it – it took a bit of work to put together.

Click here to order!

I’m really excited about it, and it covers some of the best things that Flash 8 has to offer in relation to games. It’s currently being used as curriculum material at many educational institutions around the world.

We cover full tile game development (like Super Mario) making use of the BitmapData object in Flash 8, and you’ll get to learn all sorts of amazing things and effects that can be specifically applied to games.

Flashinthecan 2003

For this conference, I did a talk on developing good Flash games.  It was a packed house and I had a great time giving my talk and sharing my ideas.

The main stage venue where I did my talk.
The main stage venue where I did my talk.
After my talk, in a lounge area, answering questions from attendees.
After my talk, in a lounge area, answering questions from attendees.

I also took place in the IronFlash competition for the first time that year with my teammate Craig Swann. Basically we were given a theme, and then had 24 hours to come up with the content, and then live on TechTV, we had to code a really cool experience to match the theme.  The theme that year was “Diversity in Flash”, and we won, and became the IronFlash Champions.

All the "IronFlash" equipment being given to the participants.
All the "IronFlash" equipment being given to the participants.