I did a talk for this particular conference all about Flash game development, and specifically optimizing games, and also participated in the third “IronFlash” competition, defending our title from the year earlier. IronFlash was essentially, 3 hours, to code something with a really cool theme, live on stage in front of lots of very patient people. That year, the theme was “Diversity in Flash”.
For this conference, I did a talk on developing good Flash games. It was a packed house and I had a great time giving my talk and sharing my ideas.
I also took place in the IronFlash competition for the first time that year with my teammate Craig Swann. Basically we were given a theme, and then had 24 hours to come up with the content, and then live on TechTV, we had to code a really cool experience to match the theme. The theme that year was “Diversity in Flash”, and we won, and became the IronFlash Champions.
This talk was on, surprise, games. I showed a few things about how games should be done, what to do and what not to do. In fact, the presentation SWF itself is here to be enjoyed, just read on to view it. At frame 51, it becomes interactive, so use the arrow keys to move the ball around. Remember, this was accompanied with a talk, so hopefully the slides speak for themselves. Enjoy!