Paperback: 528 pages
Publisher: Charles River Media; 2 edition (June 1, 2006)
It’s not a “brand new book”, it’s a “Second edition”. For those who don’t have the original, it’ll be all great and new to you. For those who have the original, you’re going to find a few updates and items for Flash 8 (and that’s especially what Flash 8 is good at; games)… To me, the entire tile-game engine in Flash 8 is worth its weight in gold.
It’s a great book, and I hope people enjoy it – it took a bit of work to put together.
I’m really excited about it, and it covers some of the best things that Flash 8 has to offer in relation to games. It’s currently being used as curriculum material at many educational institutions around the world.
We cover full tile game development (like Super Mario) making use of the BitmapData object in Flash 8, and you’ll get to learn all sorts of amazing things and effects that can be specifically applied to games.