This was one of my first games, all done in that annoying little Flash 4 window. But I was determined to make 3D work in Flash. It’s not true rotational 3D, but it is projection 3D. I got the idea for this game when I was flying from San Francisco to Toronto and I saw the clouds, and I thought, “What if there was a game where you had to jump from cloud to cloud. So I took that idea and thought, “What about a similar concept, but you’re moving through the human mind, and as each level progresses, we get deeper into the images of the dreams, from light and fluffy to nightmarish at the end.” – Read on to get to the game – there are 30 levels, so plenty to keep you going. (Hint: Use the shadow to know what you’re over when you jump).
I did a talk on games at Flash Kit in 2001, when games were just starting to become feasible in Flash. Ironically, the talk was on games in general, but also on how one would integrate them to 3D – which was simply not done at the time. It was a lot of fun, in Los Angeles, at the big convention center next to the Staples Center.
My aspect on the talk was on the relatively new concept of Multiplayer gaming in Flash. Read on to see what I wrote.
Imagine a mountain, with a spring gently trickling down it. This is the story that this song tells – it is one of nature and harmony.[audio:http://www.glenrhodes.com/audio/themountainspring.mp3|titles=The Mountain Spring|artists=Glen Rhodes]
(All songs Copyright 2000-2009, Glen Rhodes)
One of the earlier pieces I wrote, played, sang and recorded. It has heart. It’s not written about an individual, but about friends in general. And yes, again, that’s me singing.[audio:http://www.glenrhodes.com/audio/withinthissong.mp3|titles=Within this Song]