A piano song that speaks of coming tension; a storm so to speak. Then the storm hits, and then the release.
Based on the hit show “The Suite Life of Zack and Cody“, this game, Pizza Party Pickup, is a simple game in which you must navigate through 10 levels to get to the top of the hotel, to get to the pizza party. Anyone who knows the show, will know what that means. Either way, it’s kind of a Pac-Man game, with the addition of needing to collect a key to escape each level, and navigate the maze. This one was the most played/popular game on Disney.com when it first came out.
I did a talk for this particular conference all about Flash game development, and specifically optimizing games, and also participated in the third “IronFlash” competition, defending our title from the year earlier. IronFlash was essentially, 3 hours, to code something with a really cool theme, live on stage in front of lots of very patient people. That year, the theme was “Diversity in Flash”.
Read on for pictures. Continue reading Flashinthecan 2004
This song was inspired by a few things. First, my first solo flight in an airplane while I was taking flying lessons, and second by the movie “The Aviator”. It’s tells a story; whimsy, tension, relief (landing).
A song I wrote that reminds me, for some melancholy reason, of my earliest childhood home. I’m not exactly sure why, but it just feels that way. I always compose with an image or a theme in my head.
For this conference, I did a talk on developing good Flash games. It was a packed house and I had a great time giving my talk and sharing my ideas.
I also took place in the IronFlash competition for the first time that year with my teammate Craig Swann. Basically we were given a theme, and then had 24 hours to come up with the content, and then live on TechTV, we had to code a really cool experience to match the theme. The theme that year was “Diversity in Flash”, and we won, and became the IronFlash Champions.
This talk was on, surprise, games. I showed a few things about how games should be done, what to do and what not to do. In fact, the presentation SWF itself is here to be enjoyed, just read on to view it. At frame 51, it becomes interactive, so use the arrow keys to move the ball around. Remember, this was accompanied with a talk, so hopefully the slides speak for themselves. Enjoy!
This was one of my first games, all done in that annoying little Flash 4 window. But I was determined to make 3D work in Flash. It’s not true rotational 3D, but it is projection 3D. I got the idea for this game when I was flying from San Francisco to Toronto and I saw the clouds, and I thought, “What if there was a game where you had to jump from cloud to cloud. So I took that idea and thought, “What about a similar concept, but you’re moving through the human mind, and as each level progresses, we get deeper into the images of the dreams, from light and fluffy to nightmarish at the end.” – Read on to get to the game – there are 30 levels, so plenty to keep you going. (Hint: Use the shadow to know what you’re over when you jump).