Category Archives: Writing

Flash Games Studio

fgamestudioby Glen Rhodes, Justin Everett-Church, David Doull, Igor Choromanski, Kevin Sutherland, Thomas Poeser

These days people are looking to the Internet for its gaming possibilities. Whether it’s real-time role-playing you’re after with 30,000 of your closest friends, or just a solitary round of crazy golf, the most versatile piece of web animation software just made itself more approachable for designing games!

This book takes us deep, deep down into the realms of game design, and hunts out the features that are really going to evolve your Flash skills into full-on game wizardry. We are going to discuss what makes a good game – and what makes a great game. We grapple with the concepts of 3D and how to get Flash to produce cutting-edge game environments, while keeping our sensible shoes on by reducing those file sizes and download times. We conduct a battle of wits with artificial intelligence, and have a good crash around with some collision detection in platform games. All in all we are pushing Flash to its breaking point to see what lies beyond.

Assuming you have a reasonable knowledge of Flash 5, this book will increase your skill-set and fire your imagination by offering a collection of new approaches and advanced techniques. The only thing more entertaining than playing games is creating them. Now, the only limit is your imagination. Enter the Studio and start taking fun seriously.

Flash Kit

I did a talk on games at Flash Kit in 2001, when games were just starting to become feasible in Flash. Ironically, the talk was on games in general, but also on how one would integrate them to 3D – which was simply not done at the time. It was a lot of fun, in Los Angeles, at the big convention center next to the Staples Center.

My aspect on the talk was on the relatively new concept of Multiplayer gaming in Flash. Read on to see what I wrote.

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