Category Archives: Books

Macromedia Flash Professional 8 Game Development

Well, the new book is out It’s called Macromedia Flash Professional 8 Game Development.

Paperback: 528 pages
Publisher: Charles River Media; 2 edition (June 1, 2006)

It’s not a “brand new book”, it’s a “Second edition”. For those who don’t have the original, it’ll be all great and new to you. For those who have the original, you’re going to find a few updates and items for Flash 8 (and that’s especially what Flash 8 is good at; games)… To me, the entire tile-game engine in Flash 8 is worth its weight in gold.

It’s a great book, and I hope people enjoy it – it took a bit of work to put together.

Click here to order!

I’m really excited about it, and it covers some of the best things that Flash 8 has to offer in relation to games. It’s currently being used as curriculum material at many educational institutions around the world.

We cover full tile game development (like Super Mario) making use of the BitmapData object in Flash 8, and you’ll get to learn all sorts of amazing things and effects that can be specifically applied to games.

Introduction to Game Development

introductiongamedevHere’s a book I wrote a chapter in recently, and it’s a book I’m immensely proud to be a part of.

This year I had the honor of writing a chapter in a truly amazing book. The book is called simply “Introduction to Game Development”, published by Charles River Media, and it is a whopping 1000 page hard cover.The book is written by 27 of the worlds best game designers, developers and artists. I did the chapter on Flash games. This book is the first of its kind – it covers every facet of game development yet it is not lacking in detail. Continue reading Introduction to Game Development

Flash MX 2004 Game Development

fmx2004gamdevby Glen Rhodes

Creating games with Macromedia Flash MX 2004 is a rewarding endeavor for aspiring and seasoned programmers alike. With its quick download time, cross-platform deployment, ease of use, and power, Flash is quickly becoming the program of choice or online game development. The use of vector graphics also makes the games scalable for any resolution from full screen to cell phone.

Intended for both game and Web developers, Macromedia Flash MX 2004 Game Development teaches developers how to maximize Flash for the creation of online and standalone games. The entire development process is covered, from design, story and character development, to the physics and motion of a game, audio issues, optimization, and deployment. As you work through the book, you’ll create eight fun games as you learn and apply the tools of Flash. After completing these projects, you’ll be ready to produce your own high-quality games, and you’ll have the skills needed to take on more complex games. Continue reading Flash MX 2004 Game Development

Flash MX 2004 Games Most Wanted

fmx2004gamesmostwantedby Sham Bhangal, Anthony Eden, Brad Ferguson, Brian Monnone, Keith Peters, Glen Rhodes, Steve Young, Kristian Besley (Editor)

Macromedia Flash MX 2004 Games Most Wanted is the latest title in the popular ‘Most Wanted’ series from friends of ED. This book presents the definitive selection of game design techniques using the latest version of Macromedia Flash – now the industry standard for creating multimedia applications, used by over one million professionals.

Each chapter covers a distinct area of online gaming, describing the design and development of a finished Flash game. The book delivers as many complete example games as possible and is packed full of the most wanted tips, tricks, and techniques to demonstrate exactly how to produce exciting and interactive games. This is an inspiring sample of all the very best techniques that professional Flash game designers are using today.

Flash MX 2004 Demystified

fmx2004demystifiedby Shawn Pucknell, Brian Hogg, Craig Swann with John Cowie, Glen Rhodes, Grant Skinner and Glyn Thomas

Written by a trio of interactive design pros and published by the folks behind the software, this guide is the place to turn when you’re ready to move beyond the manual and leverage all of Flash MX 2004’s power to solve real-world problems. Through a combination of straightforward explanations and hands-on exercises, you9ll learn about such key topics as accessing external data sources, publishing in various formats, and creating elegant and effective ActionScripts. Best of all, the authors share their inside knowledge of Flash MX 2004’s newest features: essential ActionScript 2.0 commands and standards, expanded support for rich media, a streamlined user interface, new Timeline Effects and Behaviors, and more. The companion CD includes all of the files you need to complete the book’s lessons. So what are you waiting for? Get this book and start getting flashy with your dynamic, interactive Web sites.

Flash Math Creativity

fmcby David Hirmes, J. D. Hooge, Ken Jokol, Ty Lettau, Lifaros, Jamie Macdonald, Gabriel Mulzer, Pavel Kaluzhny, Kip Parker, Keith Peters, Paul Prudence, Glen Rhodes, Manny Tan, Jared Tarbell, Brandon Williams

Forget school math class, Flash math is about fun. It’s what you do in your spare time – messing around with little ideas until the design takes over and you end up with something beautiful, bizarre, or just downright brilliant. It’s a book of iterative experiments, generative design; a book of inspiration, beautiful enough to leave on the coffee table, but addictive enough to keep by your computer and sneak out while no one’s looking so you can go back to that Flash movie that you were tinkering with ’til 3 o’clock this morning. In “New Masters of Flash” the designers told us about themselves and deconstructed their finest effects. This time we’ve gathered the best in one book and simply asked them to go away and do what they do best: play. We give you the code and explain the essence, then you take your inspiration and run with it.

Flash MX Designer’s Actionscript Reference

fmxasrefby John Davey, Glen Rhodes, Jen Dehaan, Scott Mebberson, Sham Bhangal

If you’re serious about Flash design, and if you want to push your ideas to the very limits of possibility in Flash MX, then this book and CD are your indispensible companions. The book and CD package combines two vital elements: 1. The most comprehensive and in-depth reference resource for Flash MX ActionScript 2. A collection of rich, practical tutorials on using ActionScript effectively in Flash movie design We’ve packed in 20 chapters of tutorials, 100s of detailed reference entries, and 100s of example FLAs and SWFs.

The CD reproduces and expands the book’s Complete ActionScript Dictionary, providing a comprehensive and portable reference tool. Our aim has been to make this book the best Flash MX ActionScript resource, bar none – the book that you’ll keep on your desk and never exhaust. This book contains: – The complete reference and illustrated guide to ActionScript – Over 650 detailed reference entries – Over 400 fully functional illustrative FLAs – A-Z coverage of the ActionScript language – Over 300 pages of addition text content on the CD It’s the real ActionScript Reference you’ve been waiting for. Book Info The most comprehensive and in-depth reference resource for Flash MX ActionScript. A collection of rich, practical tutorials on using ActionScript effectively in Flash movie design.

Flash MX Application & Interface Design

flashmxapplicationandinterfacedesignby Peter Aylward, Ken Jokol, Jamie MacDonald, Paul Prudence, Glen Rhodes, Robbie Shepherd

This book takes an in-depth look at purposing your Flash skills towards developing fully functional Flash Applications. Taking its lead from the design element, each chapter takes you a step further into evolving your design skills into application development.

It will look at:

  • Focusing your interface design for ease of use
  • Shaping up the back end to keep things simple
  • Delivering complex content, including video

Using a blend of instructional and inspirational chapters, this book looks at Flash’s strengths – graphical dynamism, interactivity, back-end punch and multimedia delivery.

  • Make gorgeous sites in tiny files with the Drawing API
  • Look at the marriage of data and beauty with a Flash Family Tree
  • Create real-feel interfaces that mimic different media
  • Make XML do the donkey-work in site structure
  • Ease up you navigation with PHP
  • Create an entire drawing application
  • Deliver video and make it interactive with Flash

…and so much more!

Actionscript: Zero to Hero

aszerotoheroby Jen deHaan and Glen Rhodes

If you’ve dabbled with Flash and want to expand your repertoire, this book will teach you what you need to know about ActionScript in a fast-paced tutorial style. The ActionScript language is becoming an increasingly vital part of every Flash designer’s toolkit, but it can seem like a scary prospect for the non-programmer. We’ll show you how easy it is to create interesting, interactive movies in Flash MX through visual metaphors and worked examples. The aim is to get you up to speed quickly, giving you the skills you need to add extra functionality and control to your Flash movies.

By the time you’re finished, you should have a good grasp of the core ActionScript concepts and techniques, and plenty of ideas for your own projects. No previous programming experience is required, just a familiarity with the Flash MX interface, and even the most code-phobic reader should find the learning curve to be smooth and easy.

Macromedia Flash MX Express

fmxexpressby Leon Cych, Benjamin J. Mace, Glen Rhodes

Some Flash users like the depth, comfort and security of the linear tutorial approach. Others respond better to a more laid-back model. This book is for you if you’re a denizen of the latter group; it’s rich in images and examples, and restrained in its use of narrative. It gives you a fast but thorough and structured introduction that’ll get you started with Flash MX quickly.